/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_CONFIG_HANDLER_H
#define ED_CONFIG_HANDLER_H

//------------------------------------------------------------

#include "../Common/EdModule.h"

//------------------------------------------------------------

class cEdConfigHandler : public iEdModule
{
public:
	cEdConfigHandler(iEditor*);

	int mlScreenWidth;
	int mlScreenHeight;

	eTextureFilter mTextureFilter;
	int mlTextureQuality;
	float mfTextureAnisotropy;
	eShadowMapQuality mShadowQuality;

protected:
	void OnLoadGlobalConfig(cConfigFile*);
	void OnLoadLocalConfig(cConfigFile*);

	void OnSaveLocalConfig(cConfigFile*);
};

//------------------------------------------------------------

#endif // ED_CONFIG_HANDLER_H
